Eastern Girls Fast Pitch League
10 & Under Softball Rules
F A L L   R U L E S

Eastern Girls FASTPITCH Softball League shall follow USA Softball FASTPITCH rules.  In addition to the USA Softball Rules, EASTERN has adopted the following rules for safety, accommodation and efficiency purposes.  Also refer to the 10U rules for specific additions or modifications applying only to that age group.

PURPOSE: to foster, to the youth involved with the sport, the ideals of good sportsmanship by providing supervised, FASTPITCH softball games.  "It is the responsibility of ALL ADULTS to bear in mind, that the attainment of exceptional athletic skill or the winning of games is secondary to that of molding future citizens".  The other team, coaches, players, fans, etc. ARE NOT THE ENEMY!

USA Softball Rules apply unless noted below.

A. GENERAL RULES

B. UNIFORMS C. PLAYING RULES
  • Games are 1 hour and 20 minutes.
  • The umpire shall notify each coach/manger at the top of the inning that it is the last inning.
  • COURTESY RUNNER - a courtesy runner may be used for the pitcher or catcher at any time during the game.   A courtesy runner is mandatory for the catcher with 2 outs.
  • Games are 6 innings.
  • Runs per inning shall be limited to (4) PERIOD!  The 4 run rule is waived in the final inning.
  • Each player must have played 2 full innings by the end of the 5th inning.  If the starting pitcher is removed from the circle during an inning, the pitcher cannot return to the circle during the same inning.  The pitcher can return to the circle in the next inning, but only the starting pitcher may do so.  Any other player can enter the game defensively anytime and at any position.
  • If a player cannot bat for any reason, the player is removed from the game and cannot re-enter the game in any position.  The vacated batting position is not recorded as an out.
  • The infield fly rule does not apply.
  • Dropped third strike does not apply.
  • Base runners cannot leave the base until the pitched ball has crossed home plate.
  • Base runners starting at 1st or 2nd base are entitled to advance or steal only one base per pitch, with liability to be put out (no advancement on an overthrow to 2nd on a steal from 1st to 2nd).  Runners starting from 3rd base may not steal or advance home on a passed ball, a wild pitch or a bad throw back to the pitcher but are liable to be put out if they come off the base.
  • A runner attempting to advance beyond the one base they are entitled to advance or steal, may be put out while between bases.  A runner cannot be put out while in contact with a base.
  • After all play ceases and the ball becomes dead, if a runner occupies a base beyond the one the runner was entitled to advance or steal, the runner will be returned to the correct base without liability to be put out.
  • If a batter strikes out and the ball is dropped, the batter is out and cannot advance to 1st base, but the ball remains live for the purpose of throwing any advancing runner out.
  • A batter who receives a base on balls cannot advance past 1st base. If they advance further, once the ball becomes dead, the batter/runner will be returned to 1st base, however, they do so with liability to be put out.
  • D. PITCHING RULES E. FIELD REQUIREMENTS