Eastern Girls Fast Pitch League
10 & Under Softball Rules
R U L E S
(as of June 20, 2014)
Games are 6 innings. If
a game is terminated for darkness, weather, field conditions, or umpire
calls the game, 4 complete innings (3 1/2 where applicable) will determine
a regulation game.
will have a two (2) hour drop dead time limit, with no new inning to begin
after 1 hour and 45 minutes. Any time an inning is not completed
by the two (2) hour drop dead time limit the game will revert to the previously
completed inning to determine the outcome.
A 15 run rule will be in effect
for all games after 4 innings (3 1/2 where applicable).
Runs per inning shall be limited
to (4) PERIOD! The 4 run rule is waived in the final inning.
Each player must have played
2 full innings by the end of the 5th inning.
If the starting pitcher is removed
from the circle during an inning, the pitcher cannot return to the circle
during the same inning. The pitcher can return to the circle in the
next inning, but only the starting pitcher may do so. Any other player
can enter the game defensively anytime and at any position.
Continuous batting order rules
apply, in conjunction with free substitution.
If a player cannot bat for any
reason, the player is removed from the game and cannot re-enter the game
in any position. The vacated batting position is not recorded as
Pitchers are permitted to pitch
a maximum of 4 innings per game.
All pitchers can re-enter.
A pitching rubber must be installed
at 35 feet from home plate.
The infield fly rule does
A pitcher can only have 2 walks
per inning. On the 3rd walk, the coach will come into pitch,
the batter will lose the entire count, and will receive 4 pitches from
the coach. On the 4th pitch, either the batter hits the ball or is
Base runners cannot leave the
base until the pitched ball has crossed home plate.
Base runners starting at 1st
or 2nd base are entitled to advance or steal only one base per pitch, with
liability to be put out (no advancement on an overthrow to 2nd on a steal
from 1st to 2nd). Runners starting from 3rd base may not steal or
advance home on a passed ball, a wild pitch or a bad throw back to the
pitcher but are liable to be put out if they come off the base. The
runner at 3rd base can advance home only if the catcher makes a play on
that runner at 3rd base.
A runner attempting to advance
beyond the one base they are entitled to advance or steal, may be put out
while between bases. A runner cannot be put out while in contact
with a base.
After all play ceases and the
ball becomes dead, if a runner occupies a base beyond the one the runner
was entitled to advance or steal, the runner will be returned to the correct
base without liability to be put out.
If a batter strikes out and
the ball is dropped, the batter is out and cannot advance to 1st base,
but the ball remains live for the purpose of throwing any advancing runner
out. The dropped 3rd strike rule does not apply.
A batter who receives a base
on balls cannot advance past 1st base. If they advance further, once
the ball becomes dead, the batter/runner will be returned to 1st base,
however, they do so with liability to be put out.
Pitchers are permitted to
pitch from the “L” position. The “L” position is defined as “starting the
motion with the ball in the pitching hand above and behind the head, glove
hand out, lead foot in front of the rubber, and back foot on the rubber.”
Play Off Tie Breaker Rule
First tie breaker is head to
head play, or combined head to head play if more than two teams are involved
in the tie.
Second tie breaker will be runs
allowed in head to head play (or combined head to head play if more than
two teams are involved in the tie).
Total games played
Win-Loss record against common